Sunday, March 25, 2012

Playtesting Helps

With the Lightbox event coming up soon, we are trying to get our game polished as fast as we can. Luckily, we are currently at the playtesting stage and are trying to tweak the game so that it is as good as it can be. Some of the suggestions we had received hand to do with navigation, feedback and sound. There still seemed to be some parts of the levels that did not convey to the player where to go next. Some arrows were added to help guide the player though these parts. After a player finishes a level, the victory theme plays and the next level loads immediately. A suggestion we got was to congratulate the player more, to make them feel then just accomplished something. Currently, we have created a screen that will fade in that will not only congratulate the player, but will compare their time to the times of other players. 

        Lastly, we were given more suggestions about the sound of the game. Currently our games does have sound effects, but not that many of them. Currently, it is very difficult to find sounds as many online sources require money for their sound effects. Hopefully we will be able to find more sound effect and add them into the game to help the levels feel more alive. So are cracking noises have been added to the teeter totter and the AI’s give off a creepy computer sound when you get close to them. With about a week to go we will not be able to fix all the problems with our game, but we should be able to get it very close to fully complete.   

This now makes noise when you roll on it. 
            

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