Saturday, March 17, 2012

Helping the Player

       For this week, we had met with our professors to get their option on our game. Besides a few suggestions with shaders, one of the biggest issues they found was that our game did not guide / teach the player enough. At times they felt lost and did not know where to go when navigating the levels. Some of their suggestions were to add a kind of arrow prompt that would tell the player where to go next. We felt this was helping the play too much as it would take away a large portion of the challenge. Instead we are going to use small cut-scene at key points to help show the player where to go. 

      We are also going to raise the height of the camera so the player gets more of a view of the level. This means they will be able to see obstacles ahead and make navigation easier. We will also add a few arrows in the geometry and textures to guide the player, but not be too explicit. Lastly we will create a type of tutorial level that will teach the player the basics in a controlled environment. We felt that the first level might a bit difficult for new players to get use to the game, so the tutorial level will ease them into it so they are conformable and gain confidence to get though the levels.      

An example of small arrows to show the player the way to go.

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