Saturday, March 31, 2012

Nearing the End

        We are coming to the end of the development for our game. So far I am very happy how it has come out. Many of the fixes we are currently adding to our game are visual ones. Once big addition was the inclusion of bump mapping. This is not being done in real time, but through baking the textures in Maya. This helps the game look more realistic as well as visually appealing. This also took design choices as some of the baking caused the textures to go dark. Some adjustments had to be made in order to keep the player from getting lost in the darkness. 

        As for the difficulty of the game, I feel we have hit a good balance, as I had my younger sister play the game and she was able to get to the last level without guidance (she mostly plays games such as Angry Birds and Bejeweled, so she is not an experienced gamer). A few last fixes includes added more of a spectacle to the victory screen, to help visually reward the player. Some arrows were also added in some levels to further convey the proper path. We are also ironing out any glitches that show their heads, such as one that caused the timer to keep counting down after the goal was reached. I am very confident that the game will be ready for the Level Up event on Monday, I hope people will enjoy playing the game as much as I have crafting it.          

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