Monday, January 30, 2012

Changing RISK

For this assignment, we were to redesign the rules of risk into something that younger players would enjoy in terms of difficulty and play time length. This was co-written with my group members whose blogs can be found here: http://drolzjourney.blogspot.com/ and http://dreadgdp.blogspot.com/




Game Changes
- Remove the army pieces that aren’t worth one army.
- Reduce the number of territories; about 4 of each color.


Setup
- Each player choose a color army and their units start on the country of the same color. For example, the red player would start on the red country. Three armies are placed on each territory in the player’s color.


Play
- Every turn, one army is given to the current player and they can place it on any territory they own.
- The current player draws a card at the beginning of their turn and place one additional army on the territory marked on the card. If they don’t own the territory, then no armies are placed this turn.


Attack
- On the current player’s turn that is making an attack, they roll a die and the number on the die indicates how many armies the player can attack with.
- The players involved with a battle will each roll a die. The highest roll wins and the lower number loses one army involved in the battle. The battle is over when all of armies on one player’s side are gone.


Movement
- The current player rolls a die and can move the number of armies as indicated by the die roll.
- A player can move his armies to any place on the board as long as there are adjacent territories under his control between the source and the destination.
- The player can make an attack order when there is more than one army on the territory they’re attacking from. They must also be adjacent to a territory that is under enemy control.


Winning
- A winner is announced when all other player’s armies are destroyed.
- The game also ends when 30 minutes have gone by. The player with the most number of countries under their control wins. If there is more than one winner, then one final battle is done between the winning players to decided on an ultimate winner.

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