Wednesday, September 28, 2011
Getting Started
Monday, September 19, 2011
A New Beginning
Sunday, April 10, 2011
Extra Week Game Progress
Unfortunately, I have no real progress to report as we had planned the game to be done on the original due date. We felt that the game was “done” when we presented it at the lightBox event. Obviously there are improvements that could have made, but there comes a time when you have to drawn the line. We were able to utilize the time to finish almost all of our homework for all of our classes. This includes the game doc which has grown to mammoth proportions but is now complete, which feels good to say. The post mortem is also done. The only thing left to do is to work on the business of gaming pitch and study for exams (both of which I have started). It really does pay off to start homework early. I am looking forward to going home and relaxing a bit once school is done.
Tuesday, April 5, 2011
Twelfth Week Game Progress
This week we finished up everything that had to be done for the game. I finished adding all of the geometry for all the levels. Everything that still needs to be textured has been properly done. We also created the games overall aesthetic quality by adding in the shaders. We also balanced the game do that each level had its appropriate difficultly. Gameplay was also improved with the addition of power-ups. We also finished the doc for the game. Last minute additions were also added like a “The End” screen. Glitches were also eradicated though playtesting the game and fixing the problems in the code. Overall I am pleased how the game turned out. Almost all of my expectations for the game have been accomplished. I feel that we have created another complete game that will showcase our skills as game creators. As I am writing this I am on the train to go to the lightBox. I am looking forward to see other people enjoy the game that we have created.
A screenshot of the final game
Sunday, March 27, 2011
Eleventh Week Game Progress
Most of this week’s work was concentrated on the homework two for the game design class. For this week we completed the final menu for the game. We also created a secondary HUD for the game. I have also textured some of the geometry I have created. I have also started working with shades, but I will still need more time to get them working properly. Another big thing my group worked on was getting some bugs worked out. Likely we have squashed a lot of the fatal bugs in our game, but we will need more time to get them all. We have also started to implement some of the suggestions from play testing. My group is very happy for starting our game doc early as things are starting to really pile up now.
Something that still needs to be textured
Next we must concentrate on creating a secondary menu and finishing up the homework, as it is due the soonest. After the homework is finished we must finish making the environments and textures. Also I hope I have not made my blog post too short, I simply try to get to the point with these posts.
Monday, March 21, 2011
Tenth Week Game Progress
I have finished another track and have almost finished working on the menus. I also play tested the game again with a more diverse audience then last time. The next step for me is to finish creating the environments for the other tracks and to keep texturing everything. I still have one more to track to finish then I am finally done with the track making. There are still a few bugs to iron out, which will hopefully not take too long to fix. I am happy to say that the game is very close to reaching completion and it is coming out just as my group as envisioned.
Monday, March 14, 2011
Ninth Week Game Progress
For this week I was able to implement a rough version of the menu as well as other functions. I also began to texture objects within my tracks. A lot of work was dedicated to the game doc which is mostly done and ready for iteration. Unfortunately my group is having a serious problem with F-MOD which is hindering progress. Hopefully we can fix this problem and get back on track.
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